Chrono Trigger

(Really, REALLY) Old Video Game Review: Chrono Trigger

What do you get when Hironobu Sakaguchi (producer and creator of the Final Fantasy series), Yuji Horii ( the creator and director of the Dragon Quest series), and Akira Toriyama (famous for drawing the Dragon Ball series) come together to create a game?  Chrono Trigger, one of the biggest and most ambitious projects at the time and came out to be a critical success.  I consider Chrono Trigger to be my number one all-time favorite game.  Of.  All.  Time.  That is obviously just one opinion and my opinion.  But, let me assure you that Chrono Trigger is still one of the best games ever created.  First released for the Super Nintendo on March 11, 1995 (damn, that’s a long time ago), it has been ported multiple times to systems like the original Playstation and the Nintendo DS.

Chrono Trigger

This game is one crazy ride.

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(Really, REALLY) Old Video Game Review: Mortal Kombat

FINISH HIM!  Who can ever forget those words, especially when you are about to pull off a fatality move on your opponent.  One of the most violent games that came out in the pixelated era.  A game to created to go heads up against Street Fighter.  NetherRealm Studios probably knew Street Fighter was one game that would be hard to knock off of the fighter’s podium, but it can heavily challenge its ways by putting in something extra; something a little different. NetherRealm decided to release this game with a little, flair.  And by flair, I mean blood.  Lots of it.  This is one of the main highlights that got this game noticed in the 90s.  Who can forget Sub-Zero ripping an opponent’s head off?  Or Sonya giving one of the characters a kiss of death?  So many violent, yet memorable moments.  As a kid in the 90s, violence in video games weren’t rare, but they weren’t shown off graphically like the way Mortal Kombat did. Mortal Kombat showed off violence and blood like how Playboy shows off women.  They meant to show as much violence as possible.

Showing up at arcades and video game retailers all across the world on August 8, 1992 (1993 for console ports), games would never be the same.  Ever.  Mortal Kombat heavily borrowed from Street Fighters’ great formula, but they decided to tweak the formula here and there.  The biggest change was the addition of the fatality move.  Usually Street Fighter just ended once one of the player’s health bars goes down all the way in a 2 out of 3 round match. But the developers added the fatality to humiliate your foe’s defeat, in an awesome way of course.  The game was crude compared to Street Fighter’s formula, but it still made the best of it.

FATALITY!

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