Here comes another mobile game review. Infinity Blade is an old game for mobile phones, but one of the games which convinced me about mobile games becoming a serious contender against handheld games. Infinity Blade, developed by Chair Entertainment, dropped onto the iOS on December 9, 2010 and made me consider getting the iPhone just for this game (but I didn’t, I got the Samsung Galaxy S4). I’m sad Infinity Blade was not released on the Android platform because every gamer needs to experience Infinity Blade.
The gamer starts out as a warrior who sets out to defeat an evil tyrant. You set upon his castle and fight your way through all his minions, collect items, gain experience points, and face the main baddie himself. The game is relatively short, but that’s just one play-through. Infinity Blade brought gamers a different concept that works wonders for mobile/handheld specific games. Spoiler ahead! Skip to the next paragraph if you never played Infinity Blade before. Okay, it’s not that much of a spoiler, but the gameplay requires you to play through the same game over and over again, until you beat the main boss. The game recycles your dead character into a “descendant” of the original character you had, hence the player fights through the castle again. Technically, you can beat the game on one try, but since you are new at the game…that is highly doubtful unless you just have a immense talent for playing games. There are also two endings you can make at the end of the game, but I won’t spoil it that much for you.
Star Wars is making a comeback! No really, they are starting to rise past the failure of the “prequels” and are starting a new sequel trilogy soon (like any of you didn’t know about that). How should we pass the time until then…hmmm…. How about a Star Wars game! A new Star Wars game you ask? Not entirely new, but a mobile game called, Tiny Death Star is available on Android and iOS phones. Tiny Death Star is a fun little sim that is one of the cutest versions of Star Wars ever presented. I play this game way too much. It’s a great time waster. The funny thing is, time is the main point of the game. You will be waiting a lot. It gets annoying at first, but once you start building your awesome 8-bit Death Star, there is no turning back…
The main idea of this game is to build all the levels in your Death Star. You are provided with an elevator to help with the building process and transporting “bitizens” – the people who hire/roam/customers the death star – or VIPs to each level. Gaining Imperial coins and Imperial Bucks (which will be a rarity) will help you build more levels and gain access to more money and “bitizens”. Imperial coins are the main source of spending for building levels. Imperial Bucks helps speed the process of obtaining levels and products to sell for your levels quickly, but they should be mainly spent on secret characters or gaining faster elevators that increase the speed and amount of “tip” you get from the bitizens that arrive in it. You will need to save a lot of Imperial Bucks to obtain the fastest elevator.
What do you get when Hironobu Sakaguchi (producer and creator of the Final Fantasy series), Yuji Horii ( the creator and director of the Dragon Quest series), and Akira Toriyama (famous for drawing the Dragon Ball series) come together to create a game? Chrono Trigger, one of the biggest and most ambitious projects at the time and came out to be a critical success. I consider Chrono Trigger to be my number one all-time favorite game. Of. All. Time. That is obviously just one opinion and my opinion. But, let me assure you that Chrono Trigger is still one of the best games ever created. First released for the Super Nintendo on March 11, 1995 (damn, that’s a long time ago), it has been ported multiple times to systems like the original Playstation and the Nintendo DS.
This game is one crazy ride.