Star Wars is making a comeback! No really, they are starting to rise past the failure of the “prequels” and are starting a new sequel trilogy soon (like any of you didn’t know about that). How should we pass the time until then…hmmm…. How about a Star Wars game! A new Star Wars game you ask? Not entirely new, but a mobile game called, Tiny Death Star is available on Android and iOS phones. Tiny Death Star is a fun little sim that is one of the cutest versions of Star Wars ever presented. I play this game way too much. It’s a great time waster. The funny thing is, time is the main point of the game. You will be waiting a lot. It gets annoying at first, but once you start building your awesome 8-bit Death Star, there is no turning back…
The main idea of this game is to build all the levels in your Death Star. You are provided with an elevator to help with the building process and transporting “bitizens” – the people who hire/roam/customers the death star – or VIPs to each level. Gaining Imperial coins and Imperial Bucks (which will be a rarity) will help you build more levels and gain access to more money and “bitizens”. Imperial coins are the main source of spending for building levels. Imperial Bucks helps speed the process of obtaining levels and products to sell for your levels quickly, but they should be mainly spent on secret characters or gaining faster elevators that increase the speed and amount of “tip” you get from the bitizens that arrive in it. You will need to save a lot of Imperial Bucks to obtain the fastest elevator.
Star Wars is a franchise many love and hold dear to their hearts (well… at least the original trilogies). After watching Star Wars on VHS (yes, I am pretty old), then watching the re-released specials in the theaters, I always wanted to be apart of the best thing about Star Wars, the space battles. Now, many probably like the idea of using the lightsaber more, but seriously…it’s just a light up sword. The space battles amazed me, like how the opening sequence of Saving Private Ryan amazed me. There was just chaos, but it wasn’t just any chaos, it was beautiful. I wanted to be immersed in that chaos and that is what Factor 5 (the developers) allowed me to do. Star Wars: Rogue Squadron was released on December 7, 1998 on the Nintendo 64 and brought the world one of THE best Star Wars games, ever.
Ewoks are better at taking the AT-ST’s out.
Story was about the Rogue Squadron team taking on various missions throughout the Star Wars universe. The Rogue Squadron is a bunch of elite Rebel space pilots, who are tasked to do the impossible. From assaulting various Imperial camps to protecting or collecting a valuable person, the Rogue Squadron is sent to deal with enemies of all shapes and sizes. Many of the missions are based off the Star Wars books. Of course it would be ridiculous if Factor 5 just put in the only three space battles in the Star Wars (original) Trilogy. So, expanding the game with books was one way to not only lengthen the game, but also put in an interesting story line. To this day, I don’t know anything about the Star Wars universe (except the movies) to this day, but the game still had a great way explaining the various plot points in the Star Wars universe. Continue reading