Star Fox brought gamers an action-flight game to the SNES; an experience a lot of people remembered and introduced gamers to an interesting cast of characters: a talking fox, toad, rabbit, and a falcon. Not quite the Teenage Mutant Ninja Turtles crew, but similar in a lot of ways except for the aerial combat and the sci-fi genre. However, after the first installment, rumors pegged a second one coming to the SNES, but in reality all we saw was a completed version that never saw the daylight in North America and then news of it all disappeared. When the Nintendo 64 debuted, it brought the revival of the four-man aerial team once again and delivered an experience excited gamers wanted everywhere.
Star Fox 64 came out on July 1, 1997 and left a mark in my gaming history. The original Star Fox was damn good (and difficult like a mutha) and the graphics were ahead of its time. This time, Nintendo decided to revolutionize the controller with the debut of Star Fox 64. The Rumble Pak was born and no gamer ever looked back at games without the rumblin’-bumblin’ feel. But the Rumble Pak wasn’t the real reason gamers wanted to play the game. Oh no. It just enhanced the experience Miyamoto set out to do. The game brought aerial combat at its finest.
I should let you all know…I never finished Final Fantasy VII. I know, I know. Flame me. Troll me. Abuse me all you want, but I just never got around to finishing the damn game. The same goes with Final Fantasy VIII and Final Fantasy X (never really had the chance to play Final Fantasy IX). The one Final Fantasy game I did get to finish was the one not a lot of people liked (if I remember correctly) when it came out. The reason I actually loved this game was mainly because of the story. The story was something Square Enix boldly gone where it never has gone before.
Final Fantasy XII was released on March 16, 2006 and the last Final Fantasy to be exclusive to the PS2 since Final Fantasy VII. The story wasn’t your typical end-of-world thanks to some crazy guy obtaining unimaginable power or some monster wanting to destroy the world just because it fucking wants to. No, the story revolved around politics, power struggles, deception, tragedy, and vision. In the country of Ivalice, two great nations, the eastern Rozarrian Empire and the western Imperial Archadia, are in the midst of a great war between the two. Two smaller kingdoms, Dalmasca and Nabradia are in the middle of both great nations and are being targeted by Imperial Archadia. The story is full of deceit, political issues, and war. The story felt modern and fresh, as if Square Enix was highlighting an issue of what could happen in the real world.
I usually buy or receive video games based on viewing multiple reviews to get a better idea on the games worth getting. The higher-rated games are always going to be at the top of my list, but once in a while, an average or bad video game will come across my gaming history. Mission: Impossible is one of the few games that sneaked through my “good games security checkpoint” and it wasn’t a pleasant experience.
Mission: Impossible wasn’t terrible, but it wasn’t great either. The sound was terrible, the graphics weren’t excellent, the controls were wonky, but there was some solid gameplay. Ocean could have made the game better if they just fine-tuned the game a little bit more, but either time wasn’t on their side or they probably just wanted to release it after the movie came out. It’s a shame they didn’t do a better job. Continue reading
One of the weirdest games I have ever played, but it was also one of the most fun I ever had on any system. The quirky and quick gameplay is for those with short attention-spans. Nintendo brought this game to North American shores on May 26, 2003 and it still stands as one of the best Nintendo Game Boy Advance games ever.
The story follows Wario trying to create a video game empire. And to do that, Wario recruits his friends to help build games. Each character has a specific “theme”, where the player has to figure out the instant puzzles. Using only the directional pads and the A button, the player needs to determine the answer or have the quickest reaction to successfully pass the level. The game gives you four lives to complete as many levels as possible. There are eight different characters, each with their own set of games. Continue reading
As a kid I always would pretend that I’m an awesome rock star by playing the air guitar. I would rock my head back and forth and throw some rock signs in the air to appease the imaginary crowd. Flash forward about 10 years and my dreams of becoming a rock star came true (sort of). Harmonix, brought the music rhythm genre to a whole new level with Guitar Hero to the gaming world. Released back in November 8, 2005, the world learned how to be rock stars and play some of the greatest rock songs of all time in their living room.
The guitar peripheral that came with the game is what made this game. In fact, Guitar Hero wasn’t even the first game to even use a toy guitar as a controller. Konami released Guitar Freaks before Guitar Hero even came out. However, it was rarely seen in the arcade scene and never got the publicity as Guitar Hero did. Guitar Hero came with a Gibson SG model controller that allowed you to rock out to one of the best soundtracks of all time in a video game. The plastic controller wasn’t a big, cumbersome toy. It actually was a well made controller that lets you bash on the buttons and “strum” the controller to extreme extents. Playing at higher difficulty levels will require you to use and abuse the guitar controller, but it can take one hell of a beating if you ask me.
Air guitar is a thing of the past.