Star Fox brought gamers an action-flight game to the SNES; an experience a lot of people remembered and introduced gamers to an interesting cast of characters: a talking fox, toad, rabbit, and a falcon. Not quite the Teenage Mutant Ninja Turtles crew, but similar in a lot of ways except for the aerial combat and the sci-fi genre. However, after the first installment, rumors pegged a second one coming to the SNES, but in reality all we saw was a completed version that never saw the daylight in North America and then news of it all disappeared. When the Nintendo 64 debuted, it brought the revival of the four-man aerial team once again and delivered an experience excited gamers wanted everywhere.
Star Fox 64 came out on July 1, 1997 and left a mark in my gaming history. The original Star Fox was damn good (and difficult like a mutha) and the graphics were ahead of its time. This time, Nintendo decided to revolutionize the controller with the debut of Star Fox 64. The Rumble Pak was born and no gamer ever looked back at games without the rumblin’-bumblin’ feel. But the Rumble Pak wasn’t the real reason gamers wanted to play the game. Oh no. It just enhanced the experience Miyamoto set out to do. The game brought aerial combat at its finest.
I usually buy or receive video games based on viewing multiple reviews to get a better idea on the games worth getting. The higher-rated games are always going to be at the top of my list, but once in a while, an average or bad video game will come across my gaming history. Mission: Impossible is one of the few games that sneaked through my “good games security checkpoint” and it wasn’t a pleasant experience.
Mission: Impossible wasn’t terrible, but it wasn’t great either. The sound was terrible, the graphics weren’t excellent, the controls were wonky, but there was some solid gameplay. Ocean could have made the game better if they just fine-tuned the game a little bit more, but either time wasn’t on their side or they probably just wanted to release it after the movie came out. It’s a shame they didn’t do a better job. Continue reading
The name is Bond. James Bond. BAM! Who doesn’t want to be a badass spy with some badass toys. GoldenEye 007, for the Nintendo 64, redefined friendships all across the world on August 25, 1997. Almost 25 years has passed since one of the greatest movie games ever made. Hell, it was one of the best FPS shooters of all time and it was all thanks to Rare’s (the game developers) great vision for both the single player and multiplayer.
Silence is golden.
Kids all across the world were in for a treat, when Rare released this game. However, it wasn’t a game that probably wasn’t viewed as a must-have title in the beginning because well…it was based off a movie. Movie games are notoriously crappy. Holy crap, that is an understatement. Especially in 1997, there were a very few games (and I mean few) that were decent enough to play. So GoldenEye 007 already had its hands full with anticipation from gamers. Well luckily, or should I say thankfully, Rare did a damn good job (and that was an understatement too). Continue reading
Star Wars is a franchise many love and hold dear to their hearts (well… at least the original trilogies). After watching Star Wars on VHS (yes, I am pretty old), then watching the re-released specials in the theaters, I always wanted to be apart of the best thing about Star Wars, the space battles. Now, many probably like the idea of using the lightsaber more, but seriously…it’s just a light up sword. The space battles amazed me, like how the opening sequence of Saving Private Ryan amazed me. There was just chaos, but it wasn’t just any chaos, it was beautiful. I wanted to be immersed in that chaos and that is what Factor 5 (the developers) allowed me to do. Star Wars: Rogue Squadron was released on December 7, 1998 on the Nintendo 64 and brought the world one of THE best Star Wars games, ever.
Ewoks are better at taking the AT-ST’s out.
Story was about the Rogue Squadron team taking on various missions throughout the Star Wars universe. The Rogue Squadron is a bunch of elite Rebel space pilots, who are tasked to do the impossible. From assaulting various Imperial camps to protecting or collecting a valuable person, the Rogue Squadron is sent to deal with enemies of all shapes and sizes. Many of the missions are based off the Star Wars books. Of course it would be ridiculous if Factor 5 just put in the only three space battles in the Star Wars (original) Trilogy. So, expanding the game with books was one way to not only lengthen the game, but also put in an interesting story line. To this day, I don’t know anything about the Star Wars universe (except the movies) to this day, but the game still had a great way explaining the various plot points in the Star Wars universe. Continue reading