Star Fox brought gamers an action-flight game to the SNES; an experience a lot of people remembered and introduced gamers to an interesting cast of characters: a talking fox, toad, rabbit, and a falcon. Not quite the Teenage Mutant Ninja Turtles crew, but similar in a lot of ways except for the aerial combat and the sci-fi genre. However, after the first installment, rumors pegged a second one coming to the SNES, but in reality all we saw was a completed version that never saw the daylight in North America and then news of it all disappeared. When the Nintendo 64 debuted, it brought the revival of the four-man aerial team once again and delivered an experience excited gamers wanted everywhere.
Star Fox 64 came out on July 1, 1997 and left a mark in my gaming history. The original Star Fox was damn good (and difficult like a mutha) and the graphics were ahead of its time. This time, Nintendo decided to revolutionize the controller with the debut of Star Fox 64. The Rumble Pak was born and no gamer ever looked back at games without the rumblin’-bumblin’ feel. But the Rumble Pak wasn’t the real reason gamers wanted to play the game. Oh no. It just enhanced the experience Miyamoto set out to do. The game brought aerial combat at its finest.
Spec Ops: The Line is one of the biggest sleeper hits for me. I never thought of picking up the game until a friend of mine heavily recommended the title. A true avid gamer himself, I couldn’t say no to his recommendations and decided to get the game and see what all the fuss was all about.
Released back in June 26, 2012, the game got a lot of praise for the story, but the negatives focused on the lack of a great multiplayer component (unfair, but they got to review everything right?) and the stale gameplay. I never had the chance to play the multiplayer components, so I’ll leave that out of my review, but everything else is fair game. Continue reading
Shigeru Miyamoto – the man behind the virtual creation of some of the most beloved video game characters – gave the world Mario. Who would have thought a mustached Italian plumber would save the video game market? Super Mario Bros. creation was the saving grace of video game consoles and the rise of Nintendo. And the brought a beloved franchise to past, present, and future gamers.
Super Mario Bros. originally intended to be a shooter, but eventually the jump mechanics took over and became the game everyone recognizes today. The colorful 8-bit graphics and tunes delivered something new and unique to gamers worldwide and became a pop culture phenomenon.
I should let you all know…I never finished Final Fantasy VII. I know, I know. Flame me. Troll me. Abuse me all you want, but I just never got around to finishing the damn game. The same goes with Final Fantasy VIII and Final Fantasy X (never really had the chance to play Final Fantasy IX). The one Final Fantasy game I did get to finish was the one not a lot of people liked (if I remember correctly) when it came out. The reason I actually loved this game was mainly because of the story. The story was something Square Enix boldly gone where it never has gone before.
Final Fantasy XII was released on March 16, 2006 and the last Final Fantasy to be exclusive to the PS2 since Final Fantasy VII. The story wasn’t your typical end-of-world thanks to some crazy guy obtaining unimaginable power or some monster wanting to destroy the world just because it fucking wants to. No, the story revolved around politics, power struggles, deception, tragedy, and vision. In the country of Ivalice, two great nations, the eastern Rozarrian Empire and the western Imperial Archadia, are in the midst of a great war between the two. Two smaller kingdoms, Dalmasca and Nabradia are in the middle of both great nations and are being targeted by Imperial Archadia. The story is full of deceit, political issues, and war. The story felt modern and fresh, as if Square Enix was highlighting an issue of what could happen in the real world.
I usually buy or receive video games based on viewing multiple reviews to get a better idea on the games worth getting. The higher-rated games are always going to be at the top of my list, but once in a while, an average or bad video game will come across my gaming history. Mission: Impossible is one of the few games that sneaked through my “good games security checkpoint” and it wasn’t a pleasant experience.
Mission: Impossible wasn’t terrible, but it wasn’t great either. The sound was terrible, the graphics weren’t excellent, the controls were wonky, but there was some solid gameplay. Ocean could have made the game better if they just fine-tuned the game a little bit more, but either time wasn’t on their side or they probably just wanted to release it after the movie came out. It’s a shame they didn’t do a better job. Continue reading